The Timpson Lyceum · University Physics I (2025)
Motion in Two or Three Dimensions – Lecture 3 (University Physics I)
Overview
This lecture extends one-dimensional kinematics to two- and three-dimensional motion, using vectors and the trick of splitting motion into independent components. It covers two headline applications: projectile motion (an object moving under gravity alone, which always traces a downward parabola) and uniform circular motion (motion around a circle at constant speed). Along the way it builds the angular language — radians, angular velocity, period, frequency — and derives centripetal acceleration. The recurring theme: a hard 2-D problem becomes two easy 1-D problems once you resolve it into perpendicular components.
Key Concepts
Projectiles. A projectile is an object on which the only force is gravity (air resistance ignored). Its motion stays in a single vertical plane, so it is a 2-D problem with and (). Resolve the launch velocity by angle: and . The horizontal and vertical motions are then completely independent — constant velocity across, free fall up/down — and (taking the launch point as the origin):
Trajectory and its two key results. Eliminating between the and equations gives as a quadratic in — the path is always a downward-opening parabola. At the peak the vertical velocity is zero (); using that and the symmetry of the parabola yields the maximum height and the horizontal range :
These pass the intuition check: more launch speed → higher and farther; more gravity → lower and shorter; height is greatest at (straight up), and range is greatest at (since peaks there).
The monkey-and-hunter problem. Aim a projectile directly at a target that drops the instant you fire. You always hit it — regardless of distance, launch angle, or launch speed — because the projectile and the target fall by the same in the same time, so gravity removes exactly the same amount from both. (The only caveat: the projectile must reach the target before hitting the ground.)
Radians and angular quantities. An angle in radians is arc length over radius, so it is dimensionless; the arc length for angle is . Define angular displacement , angular speed (rad/s), and angular acceleration — the exact rotational analogues of , , . They connect to the linear quantities through the radius:
Period and frequency. The period is the time for one full revolution and the frequency is revolutions per second; they are reciprocals, with measured in hertz ():
Uniform circular motion. "Uniform" means , so — and therefore the speed — is constant. The velocity is not constant, though: its direction is always changing. That changing direction is an acceleration directed radially inward (centripetal), . Faster spin or a tighter circle means more centripetal acceleration.
Worked Example
A projectile launched at , angle above horizontal. Find its maximum height and horizontal range ().
- Maximum height — apply the height result, then substitute:
- Range — apply the range result, then substitute:
- As a check, both grow with and shrink with , as expected; and had the launch angle been , the range would have been at its maximum.
Summary
- Resolve 2-D motion into independent perpendicular components — that turns one hard problem into two simple 1-D ones.
- A projectile has , ; its path is always a downward parabola.
- Maximum height (peak at ); range (max at ).
- Angular quantities mirror linear ones and link through the radius: , , with period and frequency .
- In uniform circular motion the speed is constant but the velocity is not; the inward (centripetal) acceleration is .